Vella Narrative

My Narrative Design Journey & Portfolio

Project Ronin

Narrative Design:
Narrative Direction, Character Concepts, Story Design, Worldbuilding, Lore, Dialogue and Mechanics.

Production:
Help manage developers for each area of game development and throughout all development phases. Ensuring the quality of our project and timelines within all roles in our team are achieved. This involves having an understanding of what each area entails for all members of Team Crossroads. These areas include: Narrative Design, Level Design, Programming, Concept Art, 3D Character Artist, 3D Environmental Artist, 3D Props Artist, Composer & SFX.

Below is our first draft of Ikari, our protagonist of Project Ronin.

Here we have a Village Protector. He is one of the first characters Ikari will first meet in the village hub area.

Our first draft for our standard Samurai NPC. These units will be one of the first enemies the player will interact with.

Here we have a basic demonstration video on the current movement cycles for our player character. This is very early on in development so a lot of these movements and animations will improve as the game develops further. Also, enjoy one of our current music themes created for the beginning of our game.

What’s a Samurai without his blade, here is our first design of the Samurai’s main weapon.

Currently an in development mesh being worked on which will be used for multiple characters within the project.

Here we have work of our environmental artist’s tree and rock formations.